S – Science T – Technology E – Engineering A – Arts M – Maths
Systems That Educate Are Meaningful = STEAM
STEAM is an educational approach to learning that employs Science, Technology, Engineering, the Arts and Mathematics as access points for guiding learner inquiry, dialogue, and critical thinking. The end results are learners who take thoughtful risks, engage in experiential learning, persist in problem solving, embrace collaboration, and work through the creative process.
These are the innovators, educators, leaders, and learners of the 21st century!
STEAM learning will be introduced through small weekly, monthly and annual challenges. Each challenge will test each individual’s ingenuity and their ability to cooperate in a team.